Cover art,SeriesDungeon SiegeReleaseAugust 16, 2005Mode(s),Dungeon Siege II is an video game, the sequel to 2002's. It was developed by and released on August 16, 2005. The story is a continuation of the Dungeon Siege storyline. An expansion was released in 2006.The game play centers around a class system of Melee, Ranger, Nature magic and Combat magic with the introduction of two additional classes in the expansion pack 'Broken World'. The player controlled protagonist finds themselves changing alliances once their friend, Drevin, is killed in the main story line and works to defeat the villain Valdis. Players can recruit NPC players with unique personalities and attributes which offers depth to game play.The game was favorably received upon release, scoring an 80 on and winning 'Best Roleplaying Game 2005' award. Contents.Gameplay Unlike Dungeon Siege, Dungeon Siege II takes a more varied approach to its.
The original game was criticized for being too automated and lacking replay value. Developer Gas Powered Games improved the old system into a more versatile one that incorporates additional elements of strategy.By default, the new system turns off much of the original game's combat automation and requires players to click once for each individual attack of their selected character. For players who liked the combat system of the previous version, the new system can be made to behave more like it. Clicking on a monster and holding the right mouse button makes the character continuously attack until the monster dies. There are options that allow the player's characters to automatically defend themselves and/or automatically continue to attack their targets, much like in the old system.In the original Dungeon Siege, the four character specialities (also known as classes) differed only in the items and spells they were allowed to use. In Dungeon Siege II, each speciality (Melee, Ranged, Nature Magic, Combat Magic) has a unique set of skills, that determines a character's particular strengths.
For example, melee-oriented characters can get better at using a shield to defend their allies or they can improve their two-handed weapon skills to more effectively attack opponents. As in the original game, multi-classing (distributing experience and skills to more than one class) is possible, but it is best to do so with caution. A character learning skills in too many different areas may find themselves spread too thin and unable to perform any role effectively.In the expansion pack for Dungeon Siege II, 'Broken World', two new character classes have been introduced. These classes are multi-class characters: the Fist of Stone being a multi-class of Melee and Nature Magic, and the Blood Assassin being a multi-class of Ranged and Combat Magic. These new classes have been given their own specialised skill trees in addition to the others, allowing them to multiclass more easily without being at as much of a disadvantage. For example, the Fist of Stone is able to cause small earthquakes when attacking to keep up with the damage output of a pure melee character, and the Blood Assassin is able to cause targets to hemorrhage blood to keep up with the damage output of a pure ranged character (as they multi-class, they cannot upgrade their weaponry as often and would otherwise be weaker in combat).Another change in Dungeon Siege II is the addition of the Hero Powers system. Powers are special abilities that characters can use when normal attacks do not suffice; they include abilities like invincibility for the entire party and the power to summon a lightning strike that damages all enemies in the area.
They are acquired when certain skills are trained to a certain level. Each power has 3 levels, each requiring more skill points to get. Powers increase in potency as characters level.Like its predecessor, Dungeon Siege II is a party-based role-playing game. Players can have up to four characters in a party under the first difficulty setting (Mercenary), five characters in Veteran difficulty, and six in Elite difficulty. Aside from being able to recruit (NPCs) that function much like the player's own character, players can also buy pets that grow after being fed items. However, unlike its predecessor, the hirable NPCs have unique personalities and can converse with the player and each other at certain points in the game; they even have their own personal side quests. Pets start off with a basic attack (and if applicable), gain a Power upon reaching the third level of growth, and finally gain an emanation upon becoming Mature.
Emanations are special pet-only auras that provide beneficial effects to friendly characters within range (such as increased mana regeneration).The magic system in Dungeon Siege II remains largely unchanged. Combat Mages and Nature Mages still have access to separate spell lines that increase in power as the character levels. However, combat and nature magic are much more distinct from each other than in Dungeon Siege. Combat magic focuses on causing massive amounts of damage and weakening enemies with curses, while nature magic focuses more on healing, summoning and strengthening party members with embrace and wrath enchantments.Parties are limited to a maximum of two concurrent. Pets' spells count towards this buff limit, but their emanations (see above) do not. Weapon enhancement spells, used by the Fist of Stone and Blood Assassin characters introduced in the expansion, also do not count towards this limit. Each enemy may only have one placed on it at a time.
All negative effects count towards this limit, including curses and stuns.Dungeon Siege II's ' system is similar to that in many other role-playing games. When a character loses enough health, they usually fall into a state of unconsciousness.
The character falls to the ground, unable to move, and must wait for their health to slowly regenerate itself or wait for magical healing from another character. If a character is hit hard enough by an enemy, or if an enemy is persistent in attacking an unconscious character, the character may eventually be killed. Once death occurs, the character can no longer be healed and must be resurrected by another character or by a special Necromancer NPC in town. If the entire party is slain, the party may choose to continue by respawning back in town without their equipment. Their equipment is left on their corpses.
The party must then find a way to retrieve its fallen equipment, either by venturing back to the characters' corpses or by having them summoned to town by a Necromancer NPC for a monetary charge.Multiplayer Dungeon Siege II supports cooperative gaming over, the, and the network. Multiple players can cooperate in separate-but-allied parties. There is a total limit of eight characters, though only four can be player-controlled.
Purchased pets count towards this limit but summoned creatures (from spells) do not. There is an unsupported 'old school' mode in multiplayer, allowing up to eight players to play simultaneously. To enable this, add 'oldschool=true' (without quotes) to command line or the.ini file.For LAN and Internet play, saved games are stored on the players' own computers. For GameSpy play, saved games and characters are stored on GameSpy's. The GameSpy environment limits the amount of online that can take place, but as of late, the possibility still existed. GameSpy characters can be downloaded from the GameSpy servers to players' computers, where they can then be used for Internet, LAN, and single-player games.
The reverse is not true: GameSpy characters can only be created and leveled on the GameSpy network itself. GS network makes an attempt to support only original games; copies are blocked if they cannot mimic the. Online play may therefore also not be possible with a second-hand game. The Steam version of Dungeon Siege II does not support multiplayer functionality.Plot The game begins with the player-controlled protagonist and their friend, Drevin, serving as mercenaries in the army of Valdis, a warlord who has aligned himself with a race of Dark Wizards and wields the magical Sword of Zaramoth.
The player character and Drevin are ordered to capture a temple held by dryads. After the temple is captured, however, Valdis attacks the mercenaries. Drevin is killed, and the player character is knocked unconscious.The player character regains consciousness in the custody of the dryads. Rather than execute them, the dryads allow the player to earn their freedom by helping them in the war against Valdis. After the protagonist earns freedom, they discover that they are infected with the Plague, a mysterious disease created by the Dark Wizards that drives its victims to insanity. After being cured by the water from an Elven shrine, they return to their hometown.On the way home, the player character rescues an old man from Plague-maddened dryads.
The old man describes an event called the Great Cataclysm, caused when the Sword of Zaramoth that Valdis wields struck a magical shield called the Shield of Azunai. The blow shattered the shield, causing a catastrophe that ended the First Age. Valdis hopes to cause another such catastrophe by gathering the shards of the Shield of Azunai so he can shatter it again. The old man explains the Plague, saying that it is caused by crystals created during the Great Cataclysm that give license to the souls of Zaramoth's army to possess the living.After the player character returns home, they begin to gather the pieces of the shield to use it against Valdis.
After they gather all of the pieces, they take them to the Agallan giants so that they can re-forge the shield. As they re-forge it, they place a medallion in the center of it for added durability. This medallion had previously been worn by Drevin; he gave it to the player character before he died.With the shield re-forged, the player character travels to Valdis' stronghold known as Zaramoth's Horns. The shield protects them from the Dark Wizards, but the battle with Valdis himself proves to be a stalemate until the old man appears and takes the shield from the player character. He gives the shield to Valdis, revealing that he is a Dark Wizard. Valdis tries to destroy the shield with the Sword of Zaramoth, but when he strikes the shield, his sword shatters instead. Valdis and the player character resume the battle, in which Valdis is killed.Release Broken World.
Main article:2K Games released Dungeon Siege II: Broken World in September 2006.
.: June 16, 2011.: June 17, 2011.: June 21, 2011.: July 28, 2011Mode(s),Dungeon Siege III is an developed. It was published by for, and in June 2011.
It is the third full and fifth overall release in the Dungeon Siege series of video games and the first since in 2006. The game is set in the pseudo-medieval kingdom of Ehb, 150 years after the events of and follows descendants of survivors of the 10th Legion in their quest to reestablish their military force.The game employs classical role-playing elements in a setting. Players control one of four characters, with one of the other three either controlled by the computer or another player using features.
When playing in single-player mode, players can readily switch out the supporting character at any time but unlike previous games in the series, only one companion character can be in the game at one time. Dungeon Siege III features an extensive set of items such as armor, weapons and jewelry that can be used to influence the characters' abilities and traits with each character having their own unique set of clothing, armor and weapons.Dungeon Siege III was announced in June 2010 as the first main entry in the series not to be developed by following a purchase of the rights to the series by earlier that year.
The game was instead developed by with, the inventor of the Dungeon Siege franchise, serving as an adviser. The game received mixed reviews by critics who praised the game's mechanics and graphics, especially the character models.
Opinions about the story, replay value and multiplayer system were mixed on the other hand. Contents.Gameplay Dungeon Siege III is a that takes place in a fantasy medieval world with geographic variety in open and closed environments (dungeons). The game displays the game world from an and uses a display engine that makes the entire experience seamless by constantly loading required game scenes in the background. This way, the game does not need any load screens often found in other games. The game also avoids using many cut scenes by having characters talk to each other while traveling.The game features a control system created to accommodate the parallel release on consoles as well as on the PC.
As such, unlike previous games in the series, Dungeon Siege III no longer features an automatic targeting system and mechanics. Instead, the player moves their character using the keyboard or a controller and the screen will move to stay centered on the character. To fight, player have to point the character in the direction of the enemies they want to engage and press the attack button.
The player character uses the block-system to defend against an attacking enemy while the AI controlled companion (left) shoots at the enemies from a distance. The visual design of the characters and weapons, the graphical effects and the AI's effective control over the companion character were positively noted by reviewers.Players control one of four predefined characters chosen at the beginning of the game. The other three appear as (NPCs). In only one of computer-controlled NPCs accompanies the player character at any given time, although the active companion can be changed at any time. This distinguishes the game from previous Dungeon Siege titles, where multiple characters could be in the game at the same time. If either the player or their companion die, they can be revived by the surviving character. If both die, the game has to be restarted from the last location it was saved.
The AI is programmed to effectively use a companion's skills to complement the player, such as by waiting for the right time to use abilities or only attempting to revive the player when no more enemies are in the area.Each character has two fighting stances to handle different situations. For example, the character of Lucas can wield a two-handed sword to damage a lot of enemies at once but with less protection, or use a one-handed sword and shield to fight against single strong enemies or to block attacks. In addition, there are three different special abilities for each stance that require 'focus', the game's equivalent to, to use. The amount of focus required varies based on the ability used. Each of those abilities has an improved version available after meeting certain conditions, such as using the skill a certain number of times.
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There are also three different passive abilities (such as healing, increased armor etc.). The improved versions of the attack abilities and the passive abilities use a different system of power spheres. All improved and passive abilities will deplete such a sphere.
Both the focus points and the spheres are refilled by fighting enemies. While amount of focus available will always be a maximum of 100%, the player will start with only one sphere and gain three additional ones at key points of the plot, regardless of their level or experience points. Additionally, players collect for defeating enemies and completing quests which in turn increase the character's level. At each new level, the player can choose to improve one of ten different beneficial effects for the character, such as improved attacks, bonus effects when being hit etc.On the console versions, a second player can control the companion character using a second controller at the same device. Additionally, using the online feature, up to four players can play the campaign together, with the difficulty being adjusted accordingly. However, since players can join and leave at any time, the game will only save progress for the player who initiated the game, not the other players.
If a player leave or goes inactive, the game's AI will take over. When multiple players play together, they can vote on which quests to accept or how to handle different story-related decisions.
Throughout the game, the game asks the player to make decisions using a wheel-like interface reminiscent of the series that can affect events later in the game.Each of the four characters features nine unique sets of equipment, meaning that (with the exception of rings) no piece of equipment can be used by any of the other characters. Items can be obtained as a reward for winning fights, looted from fallen enemies and bought with gold, the game's currency, from vendors, special non-player characters that can be found in various locations.
Vendors will also buy excess gear from player. Additionally, the game features a 'transmute item' option, allowing the player to transmute their items into gold instantly at any time, albeit for a lower amount than they would have received if sold to a vendor. Unlike other role-playing games, including previous Dungeon Siege titles, the game does not feature any items that allow instant regeneration of health, focus or power spheres such as 'health potions'. Instead, there are abilities characters can use to replenish health over time. Synopsis Setting and characters The game takes place in the fictional Kingdom of Ehb in a world, roughly 150 years after the events of. 30 years before the events of Dungeon Siege III, the 10th Legion, a military force that provided stability and protection for the kingdom for 400 years, attempted to remove King Hendrick from the throne to replace him with his son. The mission went wrong and Hendrick was slain.
His illegitimate daughter, Jeyne Kassynder, then rallied the people and the Azunite Church against the Legion. Following a long and brutal campaign, she managed to kill most of the Legion. The king and his family moved against Kassynder but were killed save for his daughter Roslyn, the legitimate heir. Rosyln was forced to flee into the mines with the remnant of her army.
A small group of legionnaires remained, led by a man calling himself the Venerable Odo, a former Legion spy. He kept descendants of the Legion safe from Kassynder and, at the beginning of the game, calls them to meet in order to regroup the Legion.The player can choose to play as one of four different characters:. Lucas Montbarron is the youngest son of Hugh Montbarron, the Grand Master of the 10th Legion at the time of their last fight against Jeyne Kassynder and a descendant of the first Lady Montbarron, the protagonist of Dungeon Siege. Lucas fights with a one-handed sword and shield or a two-handed sword. Anjali is an archon, a member of a servant race to the lost creator gods. As a mythical being, she can shift between human form and elemental fire form. Reinhart Manx is a descendant of Merik, the mage from Dungeon Siege.
Install sp3 on windows xp embedded. He is able to fight with magic at range and in close combat. Katarina is the illegitimate daughter of Hugh Montbarron and a Lescanzi witch. She fights with a long-range rifle or a pair of shotguns at close range. Modeled for Katarina's character.Depending on which character is chosen, the plot is subtly altered.
The other three characters are later available as AI-controlled companions or can be controlled by other players using the multiplayer feature. As the game progresses and different quests are completed, the other three characters will first meet and then join the player character. Depending on which character was chosen, some events encounters might be subtly changed and the lines of dialogue are altered to fit the character's back-story; for example, while Lucas, Anjali and Reinhart will meet Katarina for the first time in the town of Raven's Rill helping them, players who chose to play as Katarina will meet a serving the same purpose.Plot The player arrives to find the meeting place attacked by Kassynder's mercenaries. With the help of Marten Guiscard, another Legion descendant, the player tracks down Odo at a former Legion safehouse. After hearing what happened, the player is tasked with finding other survivors and information on the attacks. After fighting more of Kassynder's forces, the player travels to Stonebridge City to reopen the Legion's Grand Chapter-house there as a sign of their resurgence.
On the way to Stonebridge they help a group of royalist soldiers fighting Kassynder.After reopening the Stonebridge chapter-house, the player seeks to enlist the support of the royalists by aiding Queen Roslyn against Kassynder's assault on her position and the help of the City of Stonebridge by helping the city council. Their support ensured, the player attacks Kassynder's capital. After prevailing against Kassynder in battle, she is revealed to be an archon who was seeking to reawaken her long lost masters in the Rukkenvahl Forest, but only managed to create a mutant god. After it is defeated, Kassynder is captured alive in the forest. The player may then choose to either kill or spare Jeyne; if her life is spared, the player can decide to have her stand trial, deliver her to the Queen, exile her or ask for her help in rebuilding the kingdom.
The game ends with Odo narrating the events that happen afterwards based on the player's choices in the game.Development and release In 2010, purchased the rights to the Dungeon Siege franchise from. Square Enix announced in June 2010 that they commissioned, which had previous experience creating role-playing games such as and, with developing Dungeon Siege III., the original creator of Dungeon Siege, served as an advisor during the development of the game. It is the third game in the series not to be developed by after by. It was also the first major game of the series that was developed for Xbox 360, PlayStation 3 and Windows PC while the first two entries were PC-exclusive.For Dungeon Siege III, Obsidian used its own proprietary Onyx Engine, allowing the developers to create graphically appealing settings. A first preview was shown at 2010, in June 2010. At this point, Obsidian was still working with and not predefined characters, previewing two such classes.
Further details about the game's co-op mode were revealed in April 2011, shortly before the game's release a month later, including the ability to vote on choices.Originally slated for release on May 27, 2011, the game's release was delayed until June 16, 2011 in Australia, June 17, 2011 in Europe, most of Asia and South Africa, June 21, 2011 in North America and July 28, 2011 in Japan. A three-issue mini-series also titled Dungeon Siege III was released digitally. A printed fourth edition was available as a pre-order bonus from Walmart.After the release, a number of players complained about the controls on the PC version of the game, prompting the developer to address those concerns.
Dungeon Siege III: Treasures of the Sun Dungeon Siege III: Treasures of the Sun was released on October 25, 2011 as (DLC) for Dungeon Siege III. It features a new location, several new monster types, three new obtainable perks, and raises the level cap to 35.
The story follows the protagonist(s) on a journey to Aranoi desert, where an undead outbreak is taking place, in search of a long lost Legion spy and the mysterious 'greatest treasure of the Azunite church'. The downloadable content offers approximately five hours of added play time to the base game. Reception ReceptionAggregate scoreAggregatorScore(X360) 72/100(PS3) 71/100(PC) 73/100Review scoresPublicationScore8.08/108/10(PC) 6/10(X360) 6.5/10(PS3) 6.5/106.3/106.5/1078/100Dungeon Siege III received a lukewarm response from critics, earning a score of 72, 71 and 73 for the, and platforms respectively, indicating mixed or average reviews.The game's graphics were praised by reviewers, with critics especially noting the landscape as well as light and shadow effects.
Reviewers also positively noted the visual design of the characters and of the various gear, with GameSpot pointing out that items get more visually impressing as the game progresses. The differences between the console versions were thought to be marginal at best, although Eurogamer pointed out that the was capped at 30 frames per second on the Xbox 360 while it fluctuated on the PlayStation 3, thus making the Xbox version appear more consistent. Rock, Paper, Shotgun also bemoaned that on PC the game does not allow, controls cannot be changed to different keys, and there are only two zoom settings, indicating that the PC version was considered less important by the developers than the console versions.The voice acting received mixed responses, with Gearburn remarking that it helps the characters more than the story does while Joystiq called it 'horrible'. The music and soundtrack were described as 'decent' and doing its job but not exceptional.The loot system was often considered too complicated with too many items and not enough discernible differences and a difficult to manage inventory. Reviewers also were confused by the game using a lot of different statistics on inventory items there were not explained, such as 'doom', 'chaos' or 'momentum' and thus does not allow players to adequately know what items to choose. The skill system on the other hand was considered refreshing and intriguing by many reviewers, especially the amount of customization it allowed.Most reviewers were satisfied with the fighting system, with lauding Obsidian's approach that forces the player to actively be involved in the battle in order to be able to use abilities instead of waiting for some kind of mana system to recharge. Similarly, GameSpy liked that the combat system combines healing with fighting instead of using items to heal characters and thus forces players to keep fighting in order to replenish their health instead of trying to avoid confrontations at low health like in other games.
IGN emphasized that the fighting system is more natural and like an action game than a traditional and that by varying stances and abilities the game manages to keep players interested in combat although they also bemoaned that in the later stages of the game, when an ability set has been unlocked completely, the interest might wane. Reviewers also lauded the game's AI controlling the player's companion for acting both autonomously and effective and how the various characters complement each other.Some critics found the story compelling and interesting, with PC Gamer expressing surprise that the game features both memorable characters and choices that actually impact the game. Game Informer highlighted the -accents of the game's world and praised setting and characters while considering the story not as interesting. On the other hand, several reviewers did not find the story particularly interesting and too linear with the quests offering little variety from the standard 'kill something' or 'retrieve items'; IGN called the story tedious and both GameSpot and GameSpy found both the story and the characters uninteresting. The Telegraph found the story simpler than in Obsidian's previous game, Fallout: New Vegas, and that choices only have cosmetic consequences but thought the story fitting for the game; this sentiment was largely shared by Rock, Paper, Shotgun in their review.
IGN also thought there is no incentive to replay the game or continue exploring the game's world, while others thought the alterations provided by the four different characters does provide some replay value. Critics also considered the game's length too short, especially compared to its predecessors.Reviewers also liked the multiplayer system, explicitly noting how easy it is for others to join, while also bemoaning that progress is not saved for other players. Gearburn on the other hand considered multiplayer a 'waste of time' and criticized Obsidian for forgetting to implement obvious safeguards, mentioning that anyone can join a game and sell off all the player's items before exiting again. The restricted camera in co-op mode, forcing all characters to be on the same screen, was criticized by many reviewers as unnecessarily limiting and potentially confusing. The game's artificial intelligence was considered up to the task, with critics praising that the AI-controlled second character is usually well designed and capable of making smart choices when using character abilities. References. From the original on September 8, 2018.
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Dungeon Siege 3 Wiki
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PCGAME FIXESDungeon Siege 3for related No-CD & No-DVD PatchNo-CD & No-DVD Patch troubleshooting: The most common problem gettinga No-CD/No-DVD patch to work is ensuring that the No-CD/No-DVDpatch matches you're game version, because the games exe ischanged when a patch update is applied previous versions won'twork.If its an older game you areplaying and you are running Windows 7 or Windows 8 it may not work,if you right click the.exe file and choose Properties andthen Compatibility you can change this to run in Windows 98/Windows 2000 etc. You can find more information on the BeginnersHelp page.
I am so happy when you connect to my website. It created with the purpose is to share free games for all of you. At the present, more than 8000 free games are loaded on the website and it has still been in process of building, finishing the contents, so I hope that most of free games could be updated as soon as possible. To a new website, it does not have much your attention, but I wish you could give me a favour in advertising, introducing it to people by sharing its link for your friends, family members through out Facebook, twitter and other websites. If the website becomes a well – known one, this will a motivation push me to continue updating more free games, sharing to people.
Thanks and best regards!!!